9/4/2023 0 Comments Steel assault gameThankfully, the game does not have lives, so if you die, you restart at the last checkpoint, which are all very reasonably placed. After you learn how they move, defeating them is simply a matter of discipline and following the patterns. Similar to Mega Man games, the key to beating bosses depends heavily on your ability to map out their movements. It is still fun, but it can be frustrating when enemies are just outside of your aim.īosses are all big, bad, and awesome. Since this is a 16-bit title in just about every way, the mini-guns rotate on an 8-point spin as opposed to the current standard of precision aiming. This is especially true when playing on higher difficulties and protecting your health is even more important. There are a couple really cool moments where Taro takes control of a mini-gun, but I did find the aiming to be a bit difficult. Learning to take advantage of many of these actions while using the zipline is the difference between a mediocre run and a solid one. You can also double jump and slide (Sliding actually gives you brief invulnerability), which really mixes up the potential for attacking baddies and bosses. You attack with an electrical whip that can be temporarily upgraded at certain points in the game thanks to power-up boxes. It works incredibly well throughout the game, and it is an essential piece of equipment, especially among certain boss fights.Īside from the zipline, the rest of Steel Assault is pretty standard. Essentially, Taro can blast a modified grappling hook both directions to create a zipline wire, and he can create this line vertically, horizontally, and even diagonally to create access to higher areas and even use the line to help jump higher. Grappling hooks have been in gaming for a very long time, but this is the first time I have played a game with a portable zipline. One thing that the game brings to the table that is new is the zipline mechanic. Steel Assault is uniquely its own while also paying its respects to those that came before it. There are moments that pay homage to Contra, others that do so for Bionic Commando, and even little parts to Mega Man X, and yet at no point in the game does it feel like something else. It may not be the best story, by any stretch, but Steel Assault does a great job of making us want to take Pierce down, no matter what.Īs far as the gameplay goes, Steel Assault is a lovely mix of different side-scrolling action titles from the NES and SNES days. The fluid animation mixed with all of the fantastically designed enemies and bosses only elevates this experience even more. It is good fun, and the wonderful 16-bit graphics look amazing. Taro is his kryptonite, so Pierce is simply using all of these enemies as pawns to delay Taro from interfering. The characters and bosses are genuinely fun, and the overall feel of Steel Assault is that of an 80s action film, where the final boss doesn’t care about his minions at all and is only looking out ultimately for himself. In classic 16-bit action, Steel Assault not only has the simplest narrative, but dialog is subject to short, aggressive sentences in fuzzy lettering displayed in a perfectly accurate animated text box. You play as Taro Takahashi, a resistance soldier on a revenge mission against a dictator named Pierce who lords over the ashes.
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